The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)
Author: Editorial Team
ISBN: 9781948174985
Price: Rs. 1719.00 • ✓ 100% Genuine Publisher Edition
Book Overview
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.*not a word.
Edition details: English, 540 pages. Reference ISBN: 9781948174985.
About the Author
Editorial Team is an acclaimed writer and authority whose published works are celebrated for their depth, engagement, and cultural resonance.
Book Specifications & Quick Facts
- Reading Level
- General / Adult
- Language & Format
- English • Paperback
- ISBN Reference
- 9781948174985
- Publisher
- Pan Macmillan / International Publishers
- Pan-India Delivery
- Dispatches in 24–48 Hours across India
What is this book about?
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of...
Who should read this book?
Recommended for readers who enjoy quality books and are looking for genuine, well-crafted literature by Editorial Team.
Why Readers Pick This Edition
- You step into a child’s-eye view of history, where chance, courage, and kindness decide survival. This powerful Holocaust memoir follows a refugee childhood shaped by World War II, Nazi persecution, and constant displacement, yet sustained by hope. You’ll feel the fear, the small victories, and the resilience that carried one family forward. Deeply human and unforgettable, this biography blends Jewish history with universal themes of survival, identity, and memory, leaving you moved long after the final page.
- Published by Pan Macmillan / International Publishers.
- Language: English.
- Page count: 540.
Catalog Description
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can...
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